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What
does massively multiplayer actually mean? I have been wondering that for
sometime now and then I found a game that puts the massive in massively
multiplayer. The term "massively-multiplayer" describes a
completely new form of computer games that is slowing emerging, a concept
still so new that people have not yet agreed on its exact meaning. THE STORY EVE is a world far away from mankind's original habitat, planet Earth. How far away, and where, no one knows. Humans got there through a natural wormhole, and gazing upon a sky never before seen, were completely unable to determine the whereabouts of this new world. From the system of New Eden, where the gate of EVE that once led to the old world lies, humans expanded in all directions at a great pace, exploring and colonizing. Then, seemingly out of the blue, the EVE gate collapsed in an apocalyptic catastrophe of a scale never before witnessed by the human race, ruining the New Eden system in the process. Thousands of small colonies were left in isolation to fend for themselves. For millenniums they endured on the brink of extinction and only a handful survived. Of those surviving colonies, 5 were to rise up and become the major empires that hold between them the balance of power in the world of EVE today. These are: the Amarr Empire, the Gallente Federation, the Caldari Empire, the Minmatar Republic and the Jovian Empire, plus several small independent factions and states. For more than a century the five empires have lived together in relative peace. They've strived hard to maintain this peace, as each of them realizes only too well the grave consequences of a massive inter-stellar war. Recent technological breakthroughs in FTL travel, and the ensuing increase in space travellers, has shaken, but not broken the fragile peace - at least not yet. THE
SYSTEM The game is being developed by CCP, a start-up Internet games company. CCP will exclusively be developing MMPOG titles. THE
GAMEPLAY: The game is set in an unknown portion of space, spanning thousands of solar systems, many of which are settled. Players begin by creating an in-game character, which starts the game equipped with a basic spaceship ready to explore the world. To begin with, players can trade goods between systems or conduct other money making activities, such as mining asteroids, gathering scientific data on unmanned systems or even cleaning up space debris. Gains made from such activity can be used to upgrade the ship with weapons and equipment, and also to develop the character by training him in various skills. When the player has
mastered the basics of the game, amassed some money and equipment and
advanced his/her character through basic skills, the possibilities become
almost endless. Players who wish to explore peaceful paths can continue to
upgrade their ships to bigger and better-defended cargo vessels, purchase
advanced mining or research equipment, and continue to develop their
character by specializing in their preferred skills. Others will choose to
explore more dangerous path, such as piracy, smuggling or bounty hunting.
There will even be ways of making money through such activities as spying
on other players and reporting illegal activity. Groups of players will be able to build and manage space stations, start up major mining operations on planets and asteroids, manufacture goods and equipment and, no less importantly, fight other groups of players for their bases and resources. However, the level at which each player decides to participate is a matter of personal choice, and the game leaves ample room for continual progress and diversity in all its solo playing aspects. For those who opt to do so, becoming the best lone-wolf pirate or bounty hunter around is a never-ending task, as the competitors are other human players who will employ every method at their disposal to gain an edge over the rest. Solo players will also be able to hire out their services as mercenaries or hit-men to other players or player-run companies, and such activities will be handled securely through in-game channels. The bottom line is that CCP aims to create a rich and diverse universe centered on human interaction. Players can play the game as a simple space trading game, or aim to control the largest, most powerful company in the world. They provide the rules and tools, but it is the players themselves who create the adventures. EVE is on schedule to go live in spring
2002. You will, however, have the opportunity to sign up as a beta tester
before then. A dedicated team will work on creating new content and make
patches to the game after it’s been launched.
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