"You're a powerful
faction leader and you must oust the President of the Republic…… by
Starting with a
single loyal supporter, a tiny secret HQ and a very small base of
local support, you must build up a nationwide faction powerful enough
to oust the President and rule the Republic of Novistrana.
Up to 16 other
factions (human or computer controlled) will be doing everything in
their power to stop you and seize control for themselves. And of
course, most formidable of all is the President and he'll go to any
lengths necessary to hold onto power.
Persuade, hire and
recruit all manner of specialist characters to your cause or use less
ethical methods such as brainwashing or blackmailing to achieve your
aims. These characters range from army generals to TV filmstars to
Players may follow
five different strands of play, allowing them to play as politicians,
businessmen, criminals, religious leaders or generals. Behave as
ruthlessly or as compassionately as you want. The choice is yours but
beware as every decision has its consequences and repercussions.
general populace through your key supporters by using them to
instigate actions. Thousands of exciting and diverse actions to order
and orchestrate from vast rallies and riots to rigging football
matches to secret police 'hits' to broadcasting news propaganda. In
short, anything that has any influential significance can be done.
The most advanced
graphics engine ever seen: "Totality". Capable of rendering
an unlimited number of polygons in real time every frame, allowing
millions of polys to be used to model each building or character if
Zoom smoothly from a
satellite-like image of Novistrana (2000km square) to focus on minute
detail anywhere in the world (for example, a bit of pollen on a flower
stem). The player has complete camera freedom.
In addition, the
game will feature special effects that completely surpass the
state-of-the-art currently in development including unlimited real
time light sources, self-shadowing, and physically-based material
All the above allows
for the actions to be realised stunningly with a cinematic quality and
feel, the camera moves having been hand-scripted to vividly capture
the key moments of every action. The game will feature superb weather
effects (such as the modelling of snow settling realistically on the
ground) and visually spectacular day/night cycles.
Real physics engine
will model every object in the game world correctly. For instance, the
parts of a vehicle that have been blown off in an explosion will
interact with the rest of the environment, smashing nearby windows and
damaging vehicles. Landscape features like running water will behave
player friendliness are the key goals. An intuitive interface,
contextually based with minimal onscreen icons and controls will be
featured. The aim is make the manual virtually obsolete.
Notion of levels of
detail, namely that all the complexities of the inner workings of the
game are hidden from the player unless they explicitly request to view
it. However, it is important to note that the game can be played
perfectly well without delving down to the lower levels of detail.
Most low level decisions can be left safely to the key supporting
Characters, who will attempt to intelligently implement them to the
best of their ability.
Use of innovative
natural language techniques to replace player-unfriendly numbers and
statistics with words.
environment ever. Players (and non-games players) will be fascinated
by the range and depth of the simulation of an entire country.
techniques will allow one million living and breathing individual
citizens to inhabit the dozens of towns and cities in Novistrana. This
is a thousand times more complex than anyone has ever achieved before
or is working on currently.
Each person have
detailed daily routines that range from going to work, to collecting
their kids from school, to doing their shopping and to voting in an
election. Each individual will also have their own set of beliefs,
emotions, skills and loyalties that govern their behaviour, producing
consistent and realistic reactions to situations that arise in the
factions, organisations and parties to subvert and control, each with
their own goals and powers. Thousands of factors dictate how these
groups will react to a player's actions. As a result, every game will
be a different and exciting experience.
routines that accurately model inner city traffic and metro systems.
and human-like citizen navigation utilizing a totally new and
innovative hierarchical path-finding algorithm. Use of potential field
technology allows for completely flexible crowd formation and flocking
controlled music system changes the mood of the music smoothly
depending on how you are playing, the persona of your in game
character and the action you are currently viewing.
behavioural cloning techniques will be employed to produce intelligent
computer players with personalities. They will provide the sternest of
challenges to even the best strategy gamers, learning and adapting to
the way you play.