Civilization III is the best thing in strategy games since Civ II. If you
are a nut for this genre then you are gonna love this game. The game has
the principles of solid design, sleek interface, sharp artwork, unlimited
replayability, open architecture, and epic storytelling. Sid Meier and
Firaxis have come up with a masterpiece yet again.
When I started the game I actually was a bit disappointed since the game
looked more like an addon pack to Civ II. But as I got deeper into the
gameplay, the new subtle changes seemed to elevate gameplay to a new
level. This is the third installment in a trilogy of great games starting
with the original Sid Meier's Civilization.
The game plays a bit like Alpha Centauri I garner. But unlike Alpha
Centauri this game's civilizations aren't as distinctly different as of
the previous' factions. Don't get me wrong though, Civilization III just
borrows a few aspects from Alpha Centauri, this game isn't a makeover. The
game's various civilizations each have a unique unit and two
"strengths" that give them special advantages. The unique units,
which are really just stronger versions of common units, are useful for
only a limited time.
But
"strengths" are a whole new aspect to the game. Each
civilization has two strengths, depending on that gameplay varies.
Since one civilization has a particular strength it's easier and cheaper
to build certain important buildings whereas with another civilization it
might me more expensive or harder. The game builds itself up depending on
your choice of civilization. Alpha
Centauri introduced the concept of the living map and national borders,
and Civ III tweaked it. Cities you built grow in cultural attainments
depending on what you build in the city. An ancient city with say a coliseum,
a cathedral and a library will accumulate a lot more culture than say a
small village with a smaller temple. Accumulation of cultural heritage is
important because it expands your borders and engulfs nearby cities. It's
almost "Californication" or "Hollywood-izing".
It's a form of conquest with sitcoms, music, and priests rather than
soldiers. The
map in Civ III is a very important part of gameplay as you would find out
if you say cut a certain stretch of road or blockade a particular harbor.
That would plunge an entire civilization into panic or shut down the
production of tanks, airplanes, and railroads. Roads, railways, harbors,
and airports connect your cities to each other and let you import goods
from other civilizations.
The computer's artificial intelligence is formidable. The AI if you ask me
acts weird most of the times actually (you will what I mean when you play
the game), but in the end it provides a tough challenge. The AI recognizes
the importance of resources, it will decimate you by attacking in numbers.
Funny part is that alliances and overall diplomacy is a long and very
fragile process - like the real world I guess. Anyways so
battles can take enormous proportions with the whole world fighting and
world peace going out the window.
it includes a comprehensive scenario editor, serious players are going to
be cranking out mods and scenarios that give Civ III almost impossibly
long legs. You'd be hard pressed to imagine a game with more replay value
than this. There's no question that this a perfect holiday treat for
longtime strategy gamers. But the game tries hard not to alienate newbies
and does it to considerable success. For starters the game climbs the
technology tree at a gradual understanding pace, the tech tree itself has
been simplified. There is much less swaying and straying as you progress.
It provides enough choices for the newbies while keeping the whole aspect
focused for experts and hardcore fans. Things such as aircraft, trade, and
espionage are also streamlined. The combat system is flexible and
intuitive, presenting numerous options for combined arms without throwing
a bunch of stats at the player. There are simple rules for complex ideas,
such as defensive artillery fire, zones of control, retreats, air
superiority, and unit experience. The interface keeps the map under your
nose whenever possible. Overall, the game is easy to manage. Civ III is
perfect for casual and new players. It won't scare off people who might
just be considering their first epic strategy game. Civilization
III has done almost nothing to solve the problem of increasing complexity
as the game goes on. Civilizations sprawl and brim over with units.
Managing your workers and terrain improvements can get complicated and
tedious. Pollution is still an exercise in workers scuttling to and fro.
City management and terrain improvement can be turned over to the
computer, but you'll get weird situations. The computer takes well more
than a minute between turns. This will tax the patience of even serious
gamers, so it's hard to imagine casual gamers putting up with it. To its
credit, however, the new victory conditions in Civilization III mean you
won't necessarily be shuffling units until the bitter end.
The
graphics and artwork, which are charming and varied, should do a good job
of hooking you in. The map looks great, striking the perfect balance
between being zoomed in close enough to look attractive and being zoomed
far out enough to be useful. Animated units fight battles and cheer when
they win. Cities, citizens, and advisors are updated as a game progresses
through the different ages. It's gratifying to see your city grow into
brick buildings and then skyscrapers. On
the city list, the option to sort cities doesn't work. Also, Civ III
doesn't offer any decent way to find specific resources, cities, or units. That's
about it. The biggest problems with the game is a few interface issues.
That's to say that this is a great game coupled with good solid design and
old school strategic fun. Check this game out, it may not be a pioneer but
sure as heck it can be a savior or say a reviver. |