But "strengths" are a whole new aspect to the game. Each civilization has two strengths, depending on that gameplay varies. Since one civilization has a particular strength it's easier and cheaper to build certain important buildings whereas with another civilization it might me more expensive or harder. The game builds itself up depending on your choice of civilization.
Alpha Centauri introduced the concept of the living map and national borders, and Civ III tweaked it. Cities you built grow in cultural attainments depending on what you build in the city. An ancient city with say a coliseum, a cathedral and a library will accumulate a lot more culture than say a small village with a smaller temple. Accumulation of cultural heritage is important because it expands your borders and engulfs nearby cities. It's almost "Californication" or "Hollywood-izing". It's a form of conquest with sitcoms, music, and priests rather than soldiers.
map in Civ III is a very important part of gameplay as you would find out
if you say cut a certain stretch of road or blockade a particular harbor.
That would plunge an entire civilization into panic or shut down the
production of tanks, airplanes, and railroads. Roads, railways, harbors,
and airports connect your cities to each other and let you import goods
from other civilizations.
III has done almost nothing to solve the problem of increasing complexity
as the game goes on. Civilizations sprawl and brim over with units.
Managing your workers and terrain improvements can get complicated and
tedious. Pollution is still an exercise in workers scuttling to and fro.
City management and terrain improvement can be turned over to the
computer, but you'll get weird situations. The computer takes well more
than a minute between turns. This will tax the patience of even serious
gamers, so it's hard to imagine casual gamers putting up with it. To its
credit, however, the new victory conditions in Civilization III mean you
won't necessarily be shuffling units until the bitter end.
On the city list, the option to sort cities doesn't work. Also, Civ III doesn't offer any decent way to find specific resources, cities, or units.
That's about it. The biggest problems with the game is a few interface issues. That's to say that this is a great game coupled with good solid design and old school strategic fun. Check this game out, it may not be a pioneer but sure as heck it can be a savior or say a reviver.
Game Name: Civilization III
Gameplay, Graphics, Interface, storyline, sounds, Replayability
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