It was
one year ago that Nvidia announced the GeForce2 Go, the company's first mobile
graphics chip. Combining the solid 3D performance of the GeForce2 MX design with
power-saving technology, the GeForce2 Go has helped make 3D performance a
competitive point between notebooks since it shipped in systems last spring. Now
Nvidia has a new mobile design currently known by its internal code name, the
NV17M. The new design is a significant step in 3D gaming performance and in DVD
acceleration.
The demands placed on mobile
graphics chips are different from those placed on their desktop counterparts.
Notebook makers, always eager to increase battery life, require all components
to consume as little power as possible. Nvidia's PowerMizer technology for the
NV17M uses all the conventional tricks--shutting down unused parts of the chip
and varying the chip's clock speed and voltage depending on application
demand--to keep power consumption down in the range of .5 to 2 watts. But the
biggest potential for power savings comes in offloading tasks from the CPU for
overall system power savings. In particular, Nvidia has added more DVD
acceleration features to the NV17M, taking over practically all decoding takes
from the CPU except audio processing. This should make it much easier to watch
DVDs on the go without worrying about running out of battery power.
For better 3D performance,
Nvidia has boosted the clock speed of the .15-micron chip to 250MHz for both the
chip core and memory. In the high-end configuration, this memory speed will
provide 8GB per second of memory bandwidth--just as much as a GeForce3 Ti 500.
However, the chip still has the dual-pipeline design of the GeForce2 Go and
GeForce2 MX, as opposed to the four pixel pipelines of the GeForce3 and GeForce2
GTS. This means that--in contrast with most recent graphics designs--the NV17M
may actually have a surplus of memory bandwidth in its high-end configuration.
Perhaps the biggest advantage of this jump in performance is that it allows for
the sort of high-resolution antialiasing introduced with the GeForce3. Not only
does the NV17M do Quincunx multisample antialiasing, but it also integrates much
of the GeForce3's memory architecture improvements, resulting in what Nvidia
claims is a fivefold increase in antialiasing performance over the GeForce2 Go.
There are two basic
configurations, the 64-bit DDR 2xx series and the 128-bit DDR 4xx series. These
options put 32MB or 64MB of memory on the same package as the chip, keeping the
interface to the notebook motherboard consistent. High-bandwidth 128-bit designs
typically take up quite a bit of board space by doubling the aluminum traces
that connect the memory to the chip, but Nvidia has managed to keep the NV17M
small even in this case, putting the chip on the bottom of the mobile package
and the memory on the top.
Expect to see NV17M-equipped
notebooks from Toshiba and other Nvidia partners next spring. It's also in about
that time frame that we'll start seeing ATI's next mobile chip, the Mobility
Radeon 7500, ship in systems.
Posted on November
16th, 2001